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About Third edition Combat

Chapter 8 pg115 PHB

*AC (Armor Class) has completely changed.

AC is now:

10 + armor bonus + shield bonus + Dex modifier + skills/feat modifier = AC

10 = Base AC

Armor bonus is the type of armor you wear

Shield bonus is from your shield, if any

Dex is self explanatory

Skills/feat is a bonus from certain skills you may have

*Actions in 1 round

*Move max movement and attack/cast spell, or reverse

*A Full Attack (Attack more than once) and take a 5’ step

*Cast a full round spell and take a 5’ step

*Double Move

*Total Defense

*Delay to -10  minus your intiative bonus

*Ready, combines delay with a specific set of attack trigger circumstances, like attack when someone casts a spell, or cast counter spell to their mage, or attack first orc to reach 20’ away.

Note: This campaign will not be using the attacks of opportunity system

The basic combat steps are:

1)Determine surprise

2)Intiative

3)Attack Round

1 Round = 6 seconds

1 Medium size character takes 5’ square

*Surprise

If the DM determines surprise is involved then surprised characters are flat footed and lose Dex bonus to their AC and are incapable of action during the surprise  round.

*Initiative

Now determined by a D20 roll, highest first. The roll is adjusted by skills, feats and Dex. Modifiers.

*Attack Round

*Melee attacks are dertermined by:

D20 roll + base attack bonus + Str bonus + size modifier = AC hit

Base attack bonus is based on class and level

Size modifier is based on creature being attacked

*Ranged attacks are dertermined by:

D20 roll + base attack bonus + Dex bonus + size modifier + distance penalty = AC hit

Base attack bonus is based on class and level

Size modifier is based on creature being attacked

Distance penalty is self explanatory

*Total defense

Move your max  move doing nothing but defending, no attacks, +4 to your AC for the round

*Helpless
+4 Att bonus, target is Dex of 0, -5 to AC

*Subual Damage – p134 PHB

*Striking Objects

Inanimate like doors or chests

AC10 + Dex modifier(-5 for 0Dex) = AC to hit

Must do Damage above items hardness to do any damage

Damage done is:

weapon damage roll – items hardness score = damage done

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